GDD: Game Design Document
Now that you're a bona fide Keiki Coder it's time for you to put your skills to work and create your
own awesome game! But, how can you take a game idea and turn it into something fun, interesting, and engaging you ask? Well, never fear this nifty step by step guide will help you out!
Now that you're a bona fide Keiki Coder it's time for you to put your skills to work and create your
own awesome game! But, how can you take a game idea and turn it into something fun, interesting, and engaging you ask? Well, never fear this nifty step by step guide will help you out!
Step 1: Ideas
Think about the ● Type of game you want to make? ● Basic plot or how to win/lose? ● Length? Do you want to keep it small or attempt something larger? Start simple and let your ideas build from there! Step 3: Assets
Start with transferring your sketches into Scratch. Ask your parents or guardian to help you search Google for images you can use. Upload: ● Sounds ● Sprites (characters, obstacles, buttons etc) ● Backgrounds |
Step 2: Sketches
There are many ways to create your characters and backgrounds, but we recommend sketching out your ideas before starting to code. ● You don't have to be good at drawing, stick figures, shapes and lines will do! ● Draw arrows and write text to describe what you want things to look like. ● Try drawing a storyboard (like a comic book) of what you want to happen in your game first, second and so on. Step 4: Coding
First, choose a feature that you have an idea of how to code, perhaps: ● a start button with a start screen (like in Flappy Humuhumunukunukuapua’a) ● arrow key movement (remember the Happy Face Spider from the Basics?) ● game music (Māui Finds Fire has game music!) |
Get Started
When coding a feature you’ve never done before, pick one sprite (or the stage) and ask yourself:
● Where do I want this sprite to start? (motion has blocks for this!)
● How big should it be? What costume should it be in? (looks has blocks for this!)
● Does this sprite move? Do you control it or does it go forever on it’s own? (motion and control
have blocks for this!)
Read all the blocks. Start adding one block at a time. Test as you go. Don’t fret, your game isn’t going anywhere! Take the time to look through all the things you’ve learned in this book, read new coding books, and test games on Scratch — don’t give up when things don’t click right away. You’ve got plenty of time!
When coding a feature you’ve never done before, pick one sprite (or the stage) and ask yourself:
● Where do I want this sprite to start? (motion has blocks for this!)
● How big should it be? What costume should it be in? (looks has blocks for this!)
● Does this sprite move? Do you control it or does it go forever on it’s own? (motion and control
have blocks for this!)
Read all the blocks. Start adding one block at a time. Test as you go. Don’t fret, your game isn’t going anywhere! Take the time to look through all the things you’ve learned in this book, read new coding books, and test games on Scratch — don’t give up when things don’t click right away. You’ve got plenty of time!
Ok ready? let's get started with your
Game Design Document!
Game Design Document!
Download your printable
GDD here. ➡︎ |
|